Hi I'm Blue Pheak,
Im new in the RM2K corner and I used alot of tuts in my time(3-4 months), So heres mine. Im trying to help out and I hope I dont confuse you. Please send Feed-Back to Joeldies@hotmail.com

This is the clean Version. It may seem intimadating at first but its very basic, resond why there is so much information is, so you completely understand what im saying and how to do what you need to do.

(1.)	How to make a map
	(1,A.)	Chipset Features
(2.)	Event's
	(2,A.)Save point
	(2,B.)Inn
(3.)	Adding new party members
	(3,A.)	More with party members.
(4.)	Char Movements
(5.)	My information

note: Through out the Tut there will come numbers you might not understand but here is where I will explain them to you. These numbers are for easy access, like if I was to say 2-1 that means Page 2 of the event command and the first button called "Start Combat..". Examples 3-5 "Play Sound Effect", 2-10 "Set Event Place", and 1-3 "Select Face". If you dont know what these are there are names infront of the Numbers, my second Tut will include a Numbers Only text file and Both Style text file.


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(1.)	How to make a map
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(1.)	The easyest way is to just sit down and try it out. But there are some thing I can teach you, Like Multi Selection and Switching between levels.
(2.)	Multi Selection, what is that you ask? Multi Selection is where you select more then one tile and draw.
(3.)	Select a tile to the left, The green one...I like the green one its called land. Now holding down the mouse one  button Select the tile next to it. the other greenish one but this one is called grass, can you say grass. Now left click on the blue stuff to the right, yea thats called water, no you cant swim in it...yet.
(4.)	Now while you can click click click click click on your stuff you can also hold down the mouse 1 button and move it around like a pencil...wait it is a pencil, look at the upper left, see those thing above the tiles theres a pencil a U like arrow and lots more. Those are called TOOLS, can you say tools?
(5.)	You can now play with your new Tools...he he he. See how far you get.
(6.)	Hey by the way, this is the Switching between levels thing I was talking about. On your tool bar you get a Green a Blue and a Yellow box, and each one has its own pointer. The First is Lower Mode, the second is Upper Mode, and the third is Event Mode.
(7.)	Lower Mode is for the Floor Tiles and Wall Tiles. The key button is F5
(8.)	Upper Mode is for the Objects and Misc. Tiles. The key button is F6
(9.)	Event Mode is for all Events that take place. The key button is F7
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(1,A.)	Chipset Features
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(1.)	To get to the Chipset Functions you must first goto the Database the 14th button or hit F8, then go to Chipsets.
(2.)	Your game already comes with *set* Chipsets that you can look at. if you wonder around you can figure it out on your own and say you did. If not keep reading.
(3.)	The Layout. Selection Box"-"Max Field Number..."-"Name"-"Select Chip Graphic"-"LOWER CHIP"-"Terrain Type"-"Passing, Block"-"Pass 4 Dir."-"Set to All"- "Sea Chip Animation"-"Sequence"-"Speed"-"Chipset View"-"Terrain"-"UPPER CHIP"-"Passing, Block"-"Pass 4 Dir."-"Counter".
(4.)	Lots huh, well I got to explain it all. It all goes from left to right and top to bottom.
(5.)	The Layout.
"Selection Box", This holds all your Chip sets for quick access,
"Max Field Number...", This is for the selection box, you can have up to 5000 Chip sets,
"Name", This is where you can name your new chip sets or rename old ones,
"Select Chip Graphic", Heres the core, this is so you can select the Chip sets, Cant use 95+ sets
(6.)	Lower Chip.
"Terrain Type", This is for battles, so it knows which one to chose to battle on, ya dont want to be on the grass and fight in the snow do you?
"Passing, Block", "Circle", "X", "Star", and "Square".
	"Circle", is passible,
	"X", is not Passible,
	"Star", is Over Head and not passible.
	"Square". is Over Head and passible.(I think)
"Pass 4 Dir.", This means your tile is set to any direction combo. the arrow is the direction.
"Set to All", This sets all configuation to one or more chipsets.(I never used it) "Sea Chip Animation", This displays a animated sea chip.
"Sequence", This is for the display,
	"1-2-3-4", A four "Sequence" animation,
	"1-2-3", A three "Sequence" animation.
"Speed", This is also for the "Sequence" animation, it is the display speed.
"Chipset View", This displays all of your chip sets, "Terrain Type"-"Passing, Block"-"Pass 4 Dir."-"Counter" are all used in here. "Terrain", This holds all your Terrains for the "Terrain Type" you can go back a page and set them. Select a "Terrain" and click on a tile while the "Terrain Type" is enabled.
(7.)	Upper Chip. This one is basic, very it has 3 tile sets on "Passing, Block",
"Passing, Block", "Circle", "X" and "Star".
	"Circle", is passible,
	"X", is not Passible,
	"Star", is Over Head.
"Pass 4 Dir.", Just like Lower Chip set.
"Counter" is completely different, it is used for counters like you would use, just in a game. This is mainly set for small things like tables and counter tops.


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(2.)	Event's
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(1.)	Make your Event, give it a proper Image (example: a char to talk to or a save point image). Then you can make it where the user walks over it by selecting the "On hero touch" from the "Event Start Conditions", or you can have him hit the enter instead by using the "Push Key" event. If you dont want a save point but a guy who you talk to leave the "Push Key" alone.
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(2,A.)Save Point. If you want a Inn skip ahead
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(2.)	Depending on your taste and image you can set the movement speed, in my case with the save point image from DONS RM2K's site I had to use it because id look bland if I didnt. So I set it at "6: x2 Fastest" "Movement Speed". I also set the "Animation Type" as "Common/With Stepping, and "Movement Type" as "Stay Still"
(3.)	Now on to the Events, first make a "Show Message"1-1 event and have it say something like "Do you wish to save?". You can also set your "Message Style" 1-2, play with it some. Now have a "Show Choice" event and you can leave it alone...its pretty much self explainitory.
(4.)	NOW it gets tought...not to tought. Make a new event called "Call Save Menu" 3-16, and
your done
(5.)	Try it out, if theres bugs go back through it and if there still is email me with the bug
information.
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(2,B.)Inn.
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(6.)	Select a Graphic and have a "Show Message" 1-1 event saying like "Welcome to My Inn" or something like that.
(7.)	Then have make a "Call Inn" 2-3 event. Set the "Inn Message Style" and the "Inn Price", and your done.
(8.)	Try it out, if theres bugs go back through it and if there still is email me with the bug information.
(9.)	You can also use the "Call Shop" 2-4 instead, just set the "Shop Type", "Shop Message Style" and the "Goods" and your done.


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(3.)	Adding new party members.
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(1.)	First theres a button on the upper middle called "New Page". Click it. You should have a new page, Click the first one. Now select the "Graphic" as one of your heros besides the main hero. Mines Brian. Now set the "Movement Type" to "Random Movement", "Frequence" to "8",Event Start Condition" to "Puch Key", "Position" to "Same level as Hero", "Animation Type" to "Common/Without Stepping", and "Movement Speed" to "4: Normal".
(2.)	On page 2 it should be comepletely Blank thats a good thing. If not, heres what ya have to set. Now set the "Movement Type" to "Stay Still",,Event Start Condition" to "Puch Key", "Position" to "Below Hero", "Animation Type" to "Common/Without Stepping", and "Movement Speed" to "4: Normal".
(3.)	OK that part is done, now go back to page 1 and set these events.
(4.)	"Show Message" 1-1 to "Can I join?" or what ever, "Show Choice" 1-4 leave it as is, under Yes-"Change Switch" 1-6 as "(Your Chars Name) Join's", "Change Party" 1-11 Add "Brian" and "Show Message" 1-1 "(Your Chars Name) HAS JOINED!!!". Under No "Show Message" 1-1 "Ok then."
(5.)	Go back to page 2 and set the First box Under Event Conditions, the "First Switch Box" to the Switch you made in (4.) called "(Your Chars Name) Join's" and that should be it.
(6.)	Try it out, if theres bugs go back through it and if there still is email me with the bug information. If you want to do more read on.
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(3,A.)	More with party members.
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(1.)	Ok class heres a Touch part it took me 10 mins to figure this out. Do (3.) and then do this one.
(2.)	First lets make a "Fork Condition" 3-20, "Switch" "(Your Chars Name) Join's" to "off", Cut all you did before and paste it under the first "Fork Contiton" 3-20 Space.
(3.)	now put all this in the else under that fork, go back to the "Show Choice" 1-4 Yes/No and  under No have a "Change Switch" and set it as the one  we just made and have it set to on.
(4.)	So far we cant really check it. But it should work. now under the second "Fork Contiton" 3-20 set it up like the first with the "Show Message" 1-1 as "You back? can I join now?" and "Show Choice" 1-4 as Yes/No again. and under yes put "Change Switch" 1-6 as "(Your Chars Name) Join's", "Change Party" 1-11 Add "Brian" and "Show Message" 1-1 "(Your Chars Name) HAS JOINED!!!". Under No "Show Message" 1-1 "Quit bothering me then."
(5.)	Also instead of making a "Switch" called "(Your Chars Name) Join's" then make on page 2 a Hero Join under the Event Conditions with the Asigned char, so when he joins its automaticly done.


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(4.)	Char Movements
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(1.)	Todays lesson is gonna be about the "Move Event" 2-27. First off we need an event with a Graphic. Once dont go ahead and make the "Move Event" 2-27
(2.)	Heres the lay out
"Object Charater", heres where you can select what thing you want to move,
	"Hero", Moves the Hero,
	"Boat", Moves the Boat,
	"Ship", Moves the Ship,
	"Air Ship", Moves the Air Ship,
	"this Event", Moves this "Event",
	"and others", Moves Other "Events".
"Move Frequencey" 1-8, I usaly pic 8, I dunno why,
"Move Route, This will display all the route keys selected
"Options", this holds the two most useable options you will need,
	"Repeat action", If you want someone going around in a square or something like that,
	"Ignore if cant be moved", the best Option, if the "Event" hits a wall it wont lock up.
"Buttons", All the Route keys, Self Explanitory
(3.)	Ok lest make a square route for the hero when he talks to the guy.
(4.)	Hit the left, left, down, down, down, right, right, right, up, up, up, left, keys, the resond why its not left left left is because you want the square in the middle not on the corner.
(5.)	thats it, you can play with it some if you want to learn more things.
(6.)	This can work with teliporters once the char has moved theres 2 ways, inside the teliporter and on a "Parallel Prosses".
(7.)	Make a event for the Telimove and have it teli to another map, then you can make a "Move Event" 2-27 and have it move left right and all sortas directions.
(8.)	The "Parallel Prosses" is used on the map its self you can make a "Event and make a "Move Event" and have it move what way you want it to. and make sure you set the "Parallel Prosses" First


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(5.)	My information
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(1.)	Name	Joel Dies
(2.)	Internet Name	Deep Space~Neo Alpha Blue Sytan Phreak(no I didnt make it all up I had help) but call me Blue.
(3.)	Games I Play online	Diablo(Denama)	Elemental Saga(Denama,Ryot,Danama)
(4.)	Games Unde Construction	War2130(Q3A,HL,UT mod)	Fantasy War(RM2k)	Sprouse(RM2K)
(5.)	Email	JoelDies@hotmail.com
(6.)	Level of Education	Currently getting GED so I can head to Collage Quicker
(7.)	Age: 17 ;DOB: March 31, 1984 ;Race: Male ;Eyes: Green ;Hair: Brown ;Hight: 5'10 ;Weight: right
(8.)	Aim: DSNABSP
(9.)	This should only be on Dons and CSOS site
(10.)	Anything else just email me